About This Game Play as the snarky Witch Thief, on her quest to steal all the magic she possibly can! Naturally those who have the magic don't want to give it up so she does what she does best.That is, kicking in the front door and taking it all anyway!Dodge duck and weave through terrifyingly intricate patterns of magical projectiles as you seek the greatest treasure of all. The Ancient and powerful Grimoire!Features:Unique Bullet-Hell PerspectiveUnlike other Shmups, Witch Thief gives you control of a full 3D camera. Rather than the classic birds eye view, you will witness bullet hell from a whole new perspective!Dodge intricate bullet patternsTerrifyingly intricate storms of bullets will rain down as you journey on your quest. Study, learn and apply your dodging skills to outmaneuver the incoming perils.Touching even one bullet will kill you - so beware! Unlock a range of quirky playable charactersChoose to play one of many Witches. Experience fresh new dialogue, different bosses and unique spells to achieve their goals.Each character has unique spells and dialogue, and may encounter different and challenging bosses on their path to the Grimoire.Musical tracksA fully original soundtrack, accompanying you on your perilous journey to the Grimoire. Each character and stage has a unique theme that captures and plays upon their essence.Battle Relentless BossesYour path is not an easy one. Face insane bosses, wielding great magical power and unleashing torrents of complex bullet patterns. They will stop at nothing to protect the Grimoire. Unravel a world of mysteryAs you explore and overcome every stage of the game learning more about the world first from the perspective of the Witch Thief, but later as many other unlockable characters you will experience new perspectives of the story. Accessibility optionsEveryone should be able to have fun and play games. We’re always striving to help people play and include these features into Witch Thief to help out. If there are any features you’d like to see please shoot us an email and we’ll see what we can do! Rebindable keys: Nothing is worse than a control scheme that doesn’t work for you! Witch Thief’s controls can be rebound across keyboard, mouse and controller. Dyslexic font option: We love our stylized fonts, but we want you to know what’s going on. A dyslexic font option is available for all in-game text. Difficulty ranges: Not everyone wants the hardest difficulty. Witch Thief ranges from practically no combat “Chill” mode to the extreme “Insanity” mode which increases both bullet counts and speed. Oh you only get one life there too.Disclaimer: Bright Colours Flashing Lights Camera ShakeIf you encounter something in Witch Thief that you feel should be in this Disclaimer, please reach out!Check out Cardboard Keeps entire catalog of games for more amazing experiences! 7aa9394dea Title: Witch ThiefGenre: Action, Adventure, IndieDeveloper:Cardboard KeepPublisher:Cardboard KeepFranchise:Witch ThiefRelease Date: 20 Sep, 2018 Witch Thief Crack Dll witch thief nintendo switch. witch thief gameplay. witch thief-hoodlum. the witch thief. sneaky witch thief. witch thief steam. witch thief download. witch thief review. witch thief switch review. witch thief. witch thief game. witch thief metacritic. witch thief switch. witch thief switch trailer. witch thief eshop. thief witch of stonemarket. witch thief pc. thief the witch of stonemarket Great game. I am constantly fighting the camera in this game, a fixed camera is ideal for a game where I need to focus on the patterns and not if I can SEE them at all. You're better off playing the disappearance of gensokyo or scarlet curiosity than this. Witch Thief at PAX AUS: G'day Friends,It was great to catch up with so many of you over the weekend at PAX AUS,Got a heap of feedback and chatting with you all about Witch Thief and Cardboard Keep's other games. If you guys haven't seen them, check out Warden Melody of the Undergrowth:Trapped in an ancient forest, a young prince searches for a lost god. Here he befriends the spirit of a young girl and a volatile child, and they quickly find their destinies intertwined. Third-person action-adventure inspired by genre classics of the N64-era.Puzzle Puppers:Stretch out cute dogs to their food bowls! Easy to learn, difficult to master with deceptively simple puzzles and mechanics. Attrition: Tactical Fronts:Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.Hope to see you all at future conventions too! Later this week I hope to have the content patch ready! it's really close, just putting on the finishing touches as well as a collection of quality of life improvements you have all asked for!. Content Patch: Introducing Dungeon Mode!: Witch Thief Content Patch. New Input rebinding menu!: This patch introduces a new menu for rebinding controls for all the input methods you use, controllers, keyboards and mice.It's bound to have some issues with it but for now it's a huge improvement on the old system.Let us know how it goes!Also in this patch is some under the hood improvements that should make both input more stable and the post processing FX more performant.Cheers!. New Character art! Many fixes! Many bugs squished!: More work completed and getting even closer to release!Added Doll Maker ArtAdjusted pickups not spreading out enoughAdded fix for in builds, the incorrect spawnpoint being used.Added cheat codes to main menuNew slide in for main menuAdjusted turn speed of arcane missile. Still playing with itWeapon drops are now weighted to NOT give you the same weapon, making it slightly harder to get high tier weaponsYou now lose one grade of weapon power when dying. You still drop any other grades you had (So if you have grade 3, you only drop two powerups)Fixed the bouncy scale of the player weapon indicatorIncreased dodge duration and speedAdded art for upgrading weaponsApplied a fix for shooting when facing a different direction. Should be more accurate now.If only one enemy remains, it now gets a new attack that targets the player, so you won't ever have the last enemy looking dumb and shooting a corner.Massively adjusted enemy hit boxes, they should all be hittable now with all weaponsAdjusted trigger zone for L2R3Sword summon attacks now have a drop shadowL2R6W1 book enemies swapped with swordsAdded a muzzle flash for the player (Also a unity bug exists here which made it A LOT harder)Player respawn should now not destroy long lasersEnemy lasers should now fade out nicerAll dolls that target the player should be coloured correctly nowDisabled score popups from pickups on players positionSteal Spell now does more damage and fires bullets fasterSteal Spell now has a max number of bullets, destroying extras. This prevents too much damage and prevents heavy lag when 200+ bullets are overlapping.Added new tool tipsAll level ends now have a 5 seconds "collect stuff" phase before going to end level screenCorrected a bad optimization zone in the Cathedral.Rocks no longer drop pickupsLibrary level boss laser is now slowerMain menu Magic ring adjustedPlayer movement now pushes the UI around, making it feel juicier. Good Patch! Many Fix!: Hiya friends,Release has been a whirlwind and it's been great to hear feedback from you all on Witch Thief. I'm happy to let you all know that many fixes have now been applied and balances tweaked!Here is a list of changes!Balance Fixes Added option to disable screen flashes Added option to visualise the player hit box Added option to reset all game data Adjusted player voice sounds Doubled time between player gasp (grazing) sounds Doubled time between boss hurt sounds Added 8BitDo controller support Added Xbone controller support Added PS4 controller support Reduced player hitbox size to be a bit more forgiving Added powerup suction, now they will draw towards you if close enough, allowing you to get them if they land on a table, or just out of reach. Added new Eyeballs in last levelBug Fixes Applying resolution without changing the resolution no longer gives you a resolution of 0, preventing the game from being playable. This fix should be backwards compatible and thus anyone suffering from this should have the fix applied Improved menu flow with a controller so it should be more stable now Fix for end stage not flowing correctly Fix for some objects lacking collision (Rocks mainly) as well as some areas where you could get out of bounds and softlockKeep letting me know what features you need or what things are irking you about Witch Thief, I can act fast, but only if I know what's not working!. Witch Thief will be showing at GammaCon!: Con season must be in the air! If you're in Canberra and looking for a blast this weekend, come visit our booth at GammaCon! We'll be showcasing Witch Thief there alongside Cardboard Keep's other products!In addition we'll have Witch Thief TShirts for sale along side steam keys!So come on down if you can and say hi :D. Trying out Announcements on road to release: Hello friends.I'm going to try out posting my commit notes and occasionally how things are going as announcements here.Should help let you know how I'm going with release for WT, it's getting close!Without further ado.Many bug fixesMost importantly, fixed pumpkin bug that killed the game at the very beginning.Added more FX to UI for shooting.Adjusted score and weapon drops for kamikaze enemies. Cheers,Timothy.. Soon coming to Nintendo Switch! So here are fixes for you!: G'day friends,I've been hard at work porting Witch Thief over to the Nintendo Switch! Which is very exciting. I've just this week sent off a build to Nintendo for checking. But wait you ask, why are you posting about this on steam? Many of the fixes, improvements and optimisations I've introduced for the Nintendo Switch roll over to the PC build and make it even better!So lets get into that! Object Pooling!What does that mean? Pooling allows us to reuse many of the bullets and objects in the game that have already ran their course, instead of creating literally thousands of bullets within the first fight you get into, now only about 30 bullets need be created and can be reused again and again.Wow that sounds cool but what does it mean for me?Well the fun thing about pooling is that it brings big optimisations! Especially for CPU bound systems. This makes Witch Thief run better on lower end machines! Dungeon mode fixes!Gone should be the days that your dungeon run ends abruptly when a room does not spawn. New loading screen tips and indicator screenThis one isn't actually too exciting, but you will see a new screen as you open the game up Removed trailer enemiesI've determined they just weren't fun and dragged out the fights they were in, so now they are replaced with more interesting enemies. And more!Many more little fixes across the board!Cheers!Timothy
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